<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Jason Winokur (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Improvement art path information -->
<Civ4ArtDefines xmlns="x-schema:CIV4ArtDefinesSchema.xml">
	<ImprovementArtInfos>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_LAND_WORKED</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/LandWorked/sm_farm_house.nif</NIF>
			<KFM>Art/Structures/Improvements/LandWorked/sm_farm_house.kfm</KFM>
			<Button>,Art/Interface/Buttons/Brown_empty.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,-1,-1</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_WATER_WORKED</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/WaterWorked/WaterWorked.nif</NIF>
			<KFM>Art/Structures/Improvements/WaterWorked/WaterWorked.kfm</KFM>
			<Button>,Art/Interface/Buttons/Brown_empty.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,-1,-1</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_CITY_RUINS</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Cities/destroyed_city.nif</NIF>
			<KFM/>
			<Button>,Art/Interface/Buttons/Builds/BuildCityRuins.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,9</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_GOODY_HUT</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/TribalVillage/TribalVillage.nif</NIF>
			<KFM>Art/Structures/Improvements/TribalVillage/TribalVillage.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildTribalVillage.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,4,10</Button>
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		<ImprovementArtInfo>
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		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_FISHING_BOATS</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Nets/Nets.nif</NIF>
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			<Button>,Art/Interface/Buttons/Builds/BuildFishingBoats.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,7</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_WHALING_BOATS</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Whalingboat_Ancient/Whalingboat_Ancient.nif</NIF>
			<KFM>Art/Structures/Improvements/Whalingboat_Ancient/Whalingboat_Ancient.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildWhalingBoats.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,9</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_MINE</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Mine/Mine.nif</NIF>
			<KFM>Art/Structures/Improvements/Mine/Mine.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildMine.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,7</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_WORKSHOP</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>.50</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Workshop/Workshop.nif</NIF>
			<KFM>Art/Structures/Improvements/Workshop/Workshop.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildWorkshop.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,8</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_LUMBERMILL</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Lumbermill/Lumbermill.nif</NIF>
			<KFM>Art/Structures/Improvements/Lumbermill/Lumbermill.kfm</KFM>
			<Button>Art/Interface/Buttons/Builds/caravan_waystation.dds</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_WINDMILL</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>.66</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Plantation/Plantation.nif</NIF>
			<KFM>Art/Structures/Improvements/Plantation/Plantation.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildWindMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,8</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_WATERMILL</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/WaterMill/WaterMill.nif</NIF>
			<KFM>Art/Structures/Improvements/WaterMill/WaterMill.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildWaterMill.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,8</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_PLANTATION</Type>
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			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Plantation/Plantation.nif</NIF>
			<KFM>Art/Structures/Improvements/Plantation/Plantation.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildPlantation.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,9</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_QUARRY</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Quarry/Quarry.nif</NIF>
			<KFM>Art/Structures/Improvements/Quarry/Quarry.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildQuarry.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,9</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_PASTURE</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Pasture/Pasture.nif</NIF>
			<KFM>Art/Structures/Improvements/Pasture/Pasture.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildPasture.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,7</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_CAMP</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Camp/Camp.nif</NIF>
			<KFM>Art/Structures/Improvements/Camp/Camp.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildCamp.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,1,7</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_WELL</Type>
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			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/OilWell/OilWell.nif</NIF>
			<KFM>Art/Structures/Improvements/OilWell/OilWell.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildWell.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,4,8</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_OFFSHORE_PLATFORM</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>0.4</fInterfaceScale>
			<NIF>Art/Structures/Improvements/OilRig/OilRig.nif</NIF>
			<KFM>Art/Structures/Improvements/OilRig/OilRig.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildOffshorePlatform.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,4,9</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_WINERY</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Winery/Winery_4_Nat_test/Winery.nif</NIF>
			<KFM>Art/Structures/Improvements/Winery/Winery_4_Nat_test/Winery.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildWinery.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,6,8</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_COTTAGE</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Cottage/Cottage.nif</NIF>
			<KFM>Art/Structures/Improvements/Cottage/Cottage.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildCottage.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,7</Button>
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		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_HAMLET</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Hamlet/Hamlet.nif</NIF>
			<KFM>Art/Structures/Improvements/Hamlet/Hamlet.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildHamlet.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,2,10</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_VILLAGE</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Village/Village.nif</NIF>
			<KFM>Art/Structures/Improvements/Village/Village.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildVillage.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,5,9</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_TOWN</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Town/Town.nif</NIF>
			<KFM>Art/Structures/Improvements/Town/Town.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildTown.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,3,10</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_FORT</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>0.25</fScale>
			<fInterfaceScale>1.5</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Fort/eu_med_fort.nif</NIF>
			<KFM/>
			<Button>,Art/Interface/Buttons/Builds/BuildFort.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,7,9</Button>
		</ImprovementArtInfo>
		<ImprovementArtInfo>
			<Type>ART_DEF_IMPROVEMENT_SUQ</Type>
			<bExtraAnimations>0</bExtraAnimations>
			<fScale>1.0</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Structures/Improvements/Workshop/Workshop.nif</NIF>
			<KFM>Art/Structures/Improvements/Workshop/Workshop.kfm</KFM>
			<Button>,Art/Interface/Buttons/Builds/BuildWorkshop.dds,Art/Interface/Buttons/Actions_Builds_LeaderHeads_Specialists_Atlas.dds,8,8</Button>
		</ImprovementArtInfo>

	</ImprovementArtInfos>
</Civ4ArtDefines>
