<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 3 U (http://www.xmlspy.com) by Eric MacDonald (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Hints Infos -->
<Civ4Hints xmlns="x-schema:CIV4GameInfoSchema.xml">
	<HintInfos>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
Early in the game, your only significant source of income is Arabian  Merchant trade missions. You can only have 3 of these units in play at one time.</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
The tribal tent is the foundation of Arabian settlements. Many buildings and units cannot be built until the tribal tent has been completed.</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
Arabian Merchants are not confined by borders, making them excellent for exploring neutral territories.</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
The Ancient Arabia scenario has no native villages to provide free gold, techs or other goodies.</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
Vassal states, open border agreements, and defensive pacts are available much earlier in Ancient Arabia -- take advantage of them!</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
Arabian civilizations do not have access to the technologies of neighboring classical empires. The reverse is also true. So be prepared to encounter powerful units unfamiliar to early Arabian societies!</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
There are no missionary units. Religion spreads spontaneously and is outside the control of the players. One way to encourage the spread of religion is to build roads and establish contact with your neighbors.</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
In Ancient Arabia, one reason for negotiating open borders is to have military units accompany your Arabian Merchants, who otherwise are vulnerable to barbarians as well as enemies who may themselves have open border agreeements with your neighbors.</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
As soon as possible, start building the bazaar improvement in order to generate additional income. These will evolve into merchant suqs and can help stabilize your income. They are most productive when placed along the stone roads built by your classical neighbors.</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
The cottage improvement is not available to ancient Arabian tribes. Use the bazaar improvement instead.</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
Although you cannot construct the buildings available to your classical neighbors, you can use them if you capture one of their cities.</Description>
		</HintInfo>
		<HintInfo>
			<Description>ANCIENT ARABIA HINTS
A good strategy is to target classical cities to gain the use of their buildings. Captured Slave Markets provide a 25% production boost, for example. So plan your conquests wisely!</Description>
		</HintInfo>
	</HintInfos>
</Civ4Hints>
