<?xml version="1.0"?>
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Michael Curran (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Unit art path information -->
<Civ4ArtDefines xmlns="x-schema:CIV4ArtDefinesSchema.xml">
	<UnitArtInfos>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LION</Type>
			<fScale>0.61</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Lion/Lion.nif</NIF>
			<KFM>Art/Units/Lion/Lion.kfm</KFM>
			<SHADERNIF>Art/Units/Lion/Lion_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/LionShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.28</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BEAR</Type>
			<fScale>0.6</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Bear/Bear.nif</NIF>
			<KFM>Art/Units/Bear/Bear.kfm</KFM>
			<SHADERNIF>Art/Units/Bear/Bear_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BearShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>.6</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PANTHER</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Panther/Panther.nif</NIF>
			<KFM>Art/Units/Panther/Panther.kfm</KFM>
			<SHADERNIF>Art/Units/Panther/Panther_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PantherShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
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			<fBattleDistance>0.35</fBattleDistance>
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				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WOLF</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.4</fInterfaceScale>
			<NIF>Art/Units/Wolf/Wolf.nif</NIF>
			<KFM>Art/Units/Wolf/Wolf.kfm</KFM>
			<SHADERNIF>Art/Units/Wolf/Wolf_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WolfShadow.nif</ShadowNIF>
				<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Male_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Worker/Worker.nif</NIF>
			<KFM>Art/Units/Worker/Worker.kfm</KFM>
			<SHADERNIF>Art/Units/Worker/Worker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
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			<fBattleDistance>0.35</fBattleDistance>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKERMODERN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/ModernWorker/ModernWorker.nif</NIF>
			<KFM>Art/Units/ModernWorker/ModernWorker.kfm</KFM>
			<SHADERNIF>Art/Units/ModernWorker/ModernWorker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
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			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INDIAN_FAST_WORKER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/India/Worker/IndianFastWorker.nif</NIF>
			<KFM>Art/Units/Unique/India/Worker/IndianFastWorker.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/India/Worker/IndianFastWorker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCOUT</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Buddhist/Buddhist_missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Buddhist/Buddhist_missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Buddhist/Buddhist_missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EXPLORER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Explorer/Explorer.nif</NIF>
			<KFM>Art/Units/Explorer/Explorer.kfm</KFM>
			<SHADERNIF>Art/Units/Explorer/Explorer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPY</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/Spy/Spy.nif</NIF>
			<KFM>Art/Units/Spy/Spy.kfm</KFM>
			<SHADERNIF>Art/Units/Spy/Spy_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
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			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SPY_SURR_VOX</SelectionSound>
			<ActionSound>AS3D_UN_SPY_SURR_VOX</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JEWISH_MISSIONARY</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Jewish/JewishMissionary.nif</NIF>
			<KFM>Art/Units/Missionary/Jewish/JewishMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Jewish/JewishMissionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<fRangedDeathTime>0.31</fRangedDeathTime>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHRISTIAN_MISSIONARY</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Christian/ChristianMissionary.nif</NIF>
			<KFM>Art/Units/Missionary/Christian/ChristianMissionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Christian/ChristianMissionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ISLAMIC_MISSIONARY</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Islamic/Islamic_missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Islamic/Islamic_missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Islamic/Islamic_missionary_FX.nif</SHADERNIF>
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				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HINDU_MISSIONARY</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Hindu/Hindu_Missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Hindu/Hindu_Missionary.kfm</KFM>
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			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
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		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BUDDHIST_MISSIONARY</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
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		<UnitArtInfo>
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		<UnitArtInfo>
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			<KFM>Art/Units/Missionary/Taoist/TaoistMissionary.kfm</KFM>
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				<AudioRunTypeLoop/>
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		<UnitArtInfo>
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		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INCAN_QUECHUA</Type>
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			<fInterfaceScale>1.0</fInterfaceScale>
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			<KFM>Art/Units/Unique/Inca/Quechua/IncanQuechua.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Inca/Quechua/IncanQuechua_FX.nif</SHADERNIF>
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		<UnitArtInfo>
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				<AudioRunTypeLoop/>
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		<UnitArtInfo>
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			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ROME_PRAETORIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Roman/Praetorian/Praetorian.nif</NIF>
			<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Roman/Praetorian/Praetorian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian.nif</NIF>
			<KFM>Art/Units/Axeman_Egyptian/Axeman_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Maceman/Maceman.nif</NIF>
			<KFM>Art/Units/Maceman/Maceman.kfm</KFM>
			<SHADERNIF>Art/Units/Maceman/Maceman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JAPAN_SAMURAI</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Swordsman_Chinese/Swordsman_Chinese.nif</NIF>
			<KFM>Art/Units/Swordsman_Chinese/Swordsman_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman_Chinese/Swordsman_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Spearman/Spearman.nif</NIF>
			<KFM>Art/Units/Spearman/Spearman.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman/Spearman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GREEK_PHALANX</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.nif</NIF>
			<KFM>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PIKEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Pikeman/Pikeman.nif</NIF>
			<KFM>Art/Units/Pikeman/Pikeman.kfm</KFM>
			<SHADERNIF>Art/Units/Pikeman/Pikeman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MUSKETMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Musketman/Musketman.nif</NIF>
			<KFM>Art/Units/Musketman/Musketman.kfm</KFM>
			<SHADERNIF>Art/Units/Musketman/Musketman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FRENCH_MUSKETEER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/French/Musketeer/Musketeer.nif</NIF>
			<KFM>Art/Units/Unique/French/Musketeer/Musketeer.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/French/Musketeer/Musketeer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RIFLEMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.nif</NIF>
			<KFM>Art/Units/Unique/Greek/Phalanx/GreekPhalanx.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Greek/Phalanx/GreekPhalanx_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGLISH_REDCOAT</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/England/Redcoat/RedCoat.nif</NIF>
			<KFM>Art/Units/Unique/England/Redcoat/RedCoat.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/England/Redcoat/RedCoat_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GRENADIER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.nif</NIF>
			<KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_INFANTRY</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer_Egyptian/Archer_Egyptian.nif</NIF>
			<KFM>Art/Units/Archer_Egyptian/Archer_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Egyptian/Archer_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SAM_INFANTRY</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Composite_Bow/Archer_Eurasian.nif</NIF>
			<KFM>Art/Units/Composite_Bow/Archer_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Composite_Bow/Archer_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MARINE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Marine/Marines.nif</NIF>
			<KFM>Art/Units/Marine/Marines.kfm</KFM>
			<SHADERNIF>Art/Units/Marine/Marines_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AMERICAN_NAVY_SEAL</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/America/NavySEAL/NavySeal.nif</NIF>
			<KFM>Art/Units/Unique/America/NavySEAL/NavySeal.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/America/NavySEAL/NavySeal_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MECHANIZED_INFANTRY</Type>
			<fScale>0.43</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/MechanizedInfantry/MechanizedInfantry.nif</NIF>
			<KFM>Art/Units/MechanizedInfantry/MechanizedInfantry.kfm</KFM>
			<SHADERNIF>Art/Units/MechanizedInfantry/MechanizedInfantry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/MechInfantryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer/Archer.nif</NIF>
			<KFM>Art/Units/Archer/Archer.kfm</KFM>
			<SHADERNIF>Art/Units/Archer/Archer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MALI_SKIRMISHER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.nif</NIF>
			<KFM>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Mali/Skirmisher/MaliSkirmisher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_LONGBOWMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Longbowman/Longbowman.nif</NIF>
			<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Longbowman/Longbowman.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CROSSBOWMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.1</fInterfaceScale>
			<NIF>Art/Units/Crossbowman/Crossbowman.nif</NIF>
			<KFM>Art/Units/Crossbowman/Crossbowman.kfm</KFM>
			<SHADERNIF>Art/Units/Crossbowman/Crossbowman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHINA_CHOKONU</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/China/Chokonu/ChoKuNu.nif</NIF>
			<KFM>Art/Units/Unique/China/Chokonu/ChoKuNu.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/China/Chokonu/ChoKuNu_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Chariot/Chariot.nif</NIF>
			<KFM>Art/Units/Chariot/Chariot.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot/Chariot_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EGYPT_WARCHARIOT</Type>
			<fScale>0.37</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.nif</NIF>
			<KFM>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Egypt/WarChariot/EgyptianWarChariot_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PERSIA_IMMORTAL</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Unique/Persia/Immortal/PersianImmortal.nif</NIF>
			<KFM>Art/Units/Unique/Persia/Immortal/PersianImmortal.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Persia/Immortal/PersianImmortal_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/HorseArcher/HorseArcher.nif</NIF>
			<KFM>Art/Units/HorseArcher/HorseArcher.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher/HorseArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_KESHIK</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Sharif_Faris/arabian_cavalry.nif</NIF>
			<KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Sharif_Faris/arabian_cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KNIGHT</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Horseman_Eurasian/Horseman_Eurasian.nif</NIF>
			<KFM>Art/Units/Horseman_Eurasian/Horseman_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Horseman_Eurasian/Horseman_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARABIA_CAMELARCHER</Type>
			<fScale>0.39</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/Unique/Arabia/camelarcher/RoyalCamelArcher/ArabiaCamelArcher.nif</NIF>
			<KFM>Art/Units/Unique/Arabia/camelarcher/RoyalCamelArcher/ArabiaCamelArcher.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Arabia/camelarcher/RoyalCamelArcher/ArabiaCamelArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPANISH_CONQUISTADOR</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Spanish/Conquistador/Conquistador.nif</NIF>
			<KFM>Art/Units/Unique/Spanish/Conquistador/Conquistador.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Spanish/Conquistador/Conquistador_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CAVALRY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Cavalry/Cavalry.nif</NIF>
			<KFM>Art/Units/Cavalry/Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Cavalry/Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_RUSSIA_COSSACK</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Horse_Archer_Roman/Horse_Archer_Roman.nif</NIF>
			<KFM>Art/Units/Horse_Archer_Roman/Horse_Archer_Roman.kfm</KFM>
			<SHADERNIF>Art/Units/Horse_Archer_Roman/Horse_Archer_Roman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WAR_ELEPHANT</Type>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/WarElephant/WarElephant.nif</NIF>
			<KFM>Art/Units/WarElephant/WarElephant.kfm</KFM>
			<SHADERNIF>Art/Units/WarElephant/WarElephant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TANK</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.36</fInterfaceScale>
			<NIF>Art/Units/Mounted_Swordsman/Mounted_Swordsman_Mongol.nif</NIF>
			<KFM>Art/Units/Mounted_Swordsman/Mounted_Swordsman_Mongol.kfm</KFM>
			<SHADERNIF>Art/Units/Mounted_Swordsman/Mounted_Swordsman_Mongol_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GERMAN_PANZER</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Unique/German/Panzer/Panzer.nif</NIF>
			<KFM>Art/Units/Unique/German/Panzer/Panzer.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/German/Panzer/Panzer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/PanzerShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MODERN_ARMOR</Type>
			<fScale>0.57</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/ModernArmor/ModernArmor.nif</NIF>
			<KFM>Art/Units/ModernArmor/ModernArmor.kfm</KFM>
			<SHADERNIF>Art/Units/ModernArmor/ModernArmor_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ModernArmorShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_MOD_ARMOUR</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_MOD_ARMOUR</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_MOD_ARMOUR_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_MOD_ARMOUR_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GUNSHIP</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Vassal/mswordsman_heavy.nif</NIF>
			<KFM>Art/Units/Knight/Knight.kfm</KFM>
			<SHADERNIF>Art/Units/Vassal/mswordsman_heavy_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_GUNSHIP_FORT</SelectionSound>
			<ActionSound>AS3D_UN_GUNSHIP_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CATAPULT</Type>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Catapult/Catapult.nif</NIF>
			<KFM>Art/Units/Catapult/Catapult.kfm</KFM>
			<SHADERNIF>Art/Units/Catapult/Catapult_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CANNON</Type>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Cannon/Cannon.nif</NIF>
			<KFM>Art/Units/Cannon/Cannon.kfm</KFM>
			<SHADERNIF>Art/Units/Cannon/Cannon_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode/>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MACHINE_GUN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian.nif</NIF>
			<KFM>Art/Units/Axeman_Egyptian/Axeman_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTILLERY</Type>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Artillery/Artillery.nif</NIF>
			<KFM>Art/Units/Artillery/Artillery.kfm</KFM>
			<SHADERNIF>Art/Units/Artillery/Artillery_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ArtilleryShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_ARTILLERY</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_ARTILLERY</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ARTILLERY_FORT</SelectionSound>
			<ActionSound>AS3D_UN_ARTILLERY_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKBOAT</Type>
			<fScale>0.19</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Workboat_Ancient/Workboat_Ancient.nif</NIF>
			<KFM>Art/Units/Workboat_Ancient/Workboat_Ancient.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_WRK_BOAT_ANC_FORT</SelectionSound>
			<ActionSound>AS3D_UN_WRK_BOAT_ANC_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WORKBOAT_MODERN</Type>
			<fScale>0.28</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Workboat_Modern/Workboat_Modern.nif</NIF>
			<KFM>Art/Units/Workboat_Modern/Workboat_Modern.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WorkboatShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TRANSPORT</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TRANSPORT</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_WRK_BOAT_MOD_FORT</SelectionSound>
			<ActionSound>AS3D_UN_WRK_BOAT_MOD_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GALLEY</Type>
			<fScale>0.15</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Galley/Galley.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Galley/Galley_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARAVEL</Type>
			<fScale>0.24</fScale>
			<fInterfaceScale>0.5</fInterfaceScale>
			<NIF>Art/Units/Caravel/Caravel.nif</NIF>
			<KFM>Art/Units/Caravel/Caravel.kfm</KFM>
			<SHADERNIF>Art/Units/Caravel/Caravel_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CaravelShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_GALLEON</Type>
			<fScale>0.12</fScale>
			<fInterfaceScale>0.5</fInterfaceScale>
			<NIF>Art/Units/Ship_Asian/Ship_Asian.nif</NIF>
			<KFM>Art/Units/Ship_Asian/Ship_Asian.kfm</KFM>
			<SHADERNIF>Art/Units/Ship_Asian/Ship_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleonShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FRIGATE</Type>
			<fScale>0.24</fScale>
			<fInterfaceScale>0.5</fInterfaceScale>
			<NIF>Art/Units/Frigate/Frigate.nif</NIF>
			<KFM>Art/Units/Frigate/Frigate.kfm</KFM>
			<SHADERNIF>Art/Units/Frigate/Frigate_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FrigateShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_IRONCLAD</Type>
			<fScale>0.52</fScale>
			<fInterfaceScale>1.2</fInterfaceScale>
			<NIF>Art/Units/Ironclad/Ironclad.nif</NIF>
			<KFM>Art/Units/Ironclad/Ironclad.kfm</KFM>
			<SHADERNIF>Art/Units/Ironclad/Ironclad_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_IRONCLAD</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_IRONCLAD</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_IRONCLAD_FORT</SelectionSound>
			<ActionSound>AS3D_UN_IRONCLAD_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TRANSPORT</Type>
			<fScale>0.18</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Galley/Galley.nif</NIF>
			<KFM>Art/Units/Galley/Galley.kfm</KFM>
			<SHADERNIF>Art/Units/Galley/Galley_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GalleyShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_DESTROYER</Type>
			<fScale>0.14</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Trireme/Trireme.nif</NIF>
			<KFM>Art/Units/Trireme/Trireme.kfm</KFM>
			<SHADERNIF>Art/Units/Trireme/Trireme_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>4.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.4</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BATTLESHIP</Type>
			<fScale>0.7</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Battleship/Battleship.nif</NIF>
			<KFM>Art/Units/Battleship/Battleship.kfm</KFM>
			<SHADERNIF>Art/Units/Battleship/Battleship_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SUBMARINE</Type>
			<fScale>0.55</fScale>
			<fInterfaceScale>1.3</fInterfaceScale>
			<NIF>Art/Units/Submarine/Submarine.nif</NIF>
			<KFM>Art/Units/Submarine/Submarine.kfm</KFM>
			<SHADERNIF>Art/Units/Submarine/Submarine_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BattleshipShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.001</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.55</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_SUBMARINE</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_SUBMARINE</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_SUBMARINE_FORT</SelectionSound>
			<ActionSound>AS3D_UN_SUBMARINE_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARRIER</Type>
			<fScale>0.8</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Carrier/Carrier.nif</NIF>
			<KFM>Art/Units/Carrier/Carrier.kfm</KFM>
			<SHADERNIF>Art/Units/Carrier/Carrier_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CarrierShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_DESTOYER</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_DESTROYER</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_DESTROYER_FORT</SelectionSound>
			<ActionSound>AS3D_UN_DESTROYER_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_FIGHTER</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Horse_Archer_Roman/Horse_Archer_Roman.nif</NIF>
			<KFM>Art/Units/Horse_Archer_Roman/Horse_Archer_Roman.kfm</KFM>
			<SHADERNIF>Art/Units/Horse_Archer_Roman/Horse_Archer_Roman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds/>
			<PatrolSound/>
			<SelectionSound/>
			<ActionSound/>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_JET_FIGHTER</Type>
			<fScale>0.48</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/JetFighter/JetFighter.nif</NIF>
			<KFM>Art/Units/JetFighter/JetFighter.kfm</KFM>
			<SHADERNIF>Art/Units/JetFighter/JetFighter_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/JetFighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BOMBER</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Bomber/Bomber.nif</NIF>
			<KFM>Art/Units/Bomber/Bomber.kfm</KFM>
			<SHADERNIF>Art/Units/Bomber/Bomber_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/BomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_STEALTH_BOMBER</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/StealthBomber/StealthBomber.nif</NIF>
			<KFM>Art/Units/StealthBomber/StealthBomber.kfm</KFM>
			<SHADERNIF>Art/Units/StealthBomber/StealthBomber_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/StealthBomberShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_JET_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_JET_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_JET_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ICBM</Type>
			<fScale>0.85</fScale>
			<fInterfaceScale>0.68</fInterfaceScale>
			<NIF>Art/Units/ICBM/ICBM.nif</NIF>
			<KFM>Art/Units/ICBM/ICBM.kfm</KFM>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.3</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_ICBM_SELECT</SelectionSound>
			<ActionSound>AS3D_UN_ICBM_SELECT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PROPHET</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Prophet/GreatProphet.nif</NIF>
			<KFM>Art/Units/GreatPeople/Prophet/GreatProphet.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Prophet/GreatProphet_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTIST</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Artist/GreatArtist.nif</NIF>
			<KFM>Art/Units/GreatPeople/Artist/GreatArtist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Artist/GreatArtist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARTIST_MODERN</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/ModernArtist/ModernArtist.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernArtist/ModernArtist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernArtist/ModernArtist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCIENTIST</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient.nif</NIF>
			<KFM>Art/Units/GreatPeople/Scientist/GreatScientistAncient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Scientist/GreatScientistAncient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SCIENTIST_MODERN</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/ModernScientist/ModernScientist.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernScientist/ModernScientist.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernScientist/ModernScientist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MERCHANT</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.nif</NIF>
			<KFM>Art/Units/GreatPeople/Merchant/GreatMerchantAncient.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Merchant/GreatMerchantAncient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MERCHANT_MODERN</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/ModernMerchant/ModernMerchant.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernMerchant/ModernMerchant.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernMerchant/ModernMerchant_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGINEER</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/Engineer/Engineer.nif</NIF>
			<KFM>Art/Units/GreatPeople/Engineer/Engineer.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/Engineer/Engineer_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ENGINEER_MODERN</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern.nif</NIF>
			<KFM>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern.kfm</KFM>
			<SHADERNIF>Art/Units/GreatPeople/ModernEngineer/GreatEngineerModern_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_MALE</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Male.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Male.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Male_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_FEMALE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Female.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Female.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Female_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SETTLER_CHILD</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Settler/Settler_Child.nif</NIF>
			<KFM>Art/Units/Settler/Settler_Child.kfm</KFM>
			<SHADERNIF>Art/Units/Settler/Settler_Child_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.7</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bCombatExempt>1</bCombatExempt>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MARK_V_TANK</Type>
			<fScale>0.48</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scenario/Mark_V_Tank/MarkVTank.nif</NIF>
			<KFM>Art/Units/Scenario/Mark_V_Tank/MarkVTank.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Mark_V_Tank/MarkVTank_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/TankShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/tanktread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.12</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_TANK</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_TANK</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_TANK_FORT</SelectionSound>
			<ActionSound>AS3D_UN_TANK_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SOPWITH_CAMEL</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scenario/Sopwith_Camel/Sopwith_Camel.nif</NIF>
			<KFM>Art/Units/Scenario/Sopwith_Camel/Sopwith_Camel.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Sopwith_Camel/Sopwith_Camel_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/FighterShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.75</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
			<PatrolSound>AS3D_UN_FIGHTER_PATROL</PatrolSound>
			<SelectionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</SelectionSound>
			<ActionSound>AS3D_UN_FIGHTER_COMMAND_PATROL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_ANCIENT</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Warlord_Ancient/Warlord_Ancient.nif</NIF>
			<KFM>Art/Units/Warlord_Ancient/Warlord_Ancient.kfm</KFM>
			<SHADERNIF>Art/Units/Warlord_Ancient/Warlord_Ancient_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_MEDIEVAL</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge.nif</NIF>
			<KFM>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge.kfm</KFM>
			<SHADERNIF>Art/Units/Warlord_MiddleAge/Warlord_MiddleAge_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_WARLORD_MODERN</Type>
			<fScale>0.5</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Warlord_Modern/Warlord_Modern.nif</NIF>
			<KFM>Art/Units/Warlord_Modern/Warlord_Modern.kfm</KFM>
			<SHADERNIF>Art/Units/Warlord_Modern/Warlord_Modern_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_CHINESE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer_Chinese/Archer_Chinese.nif</NIF>
			<KFM>Art/Units/Archer_Chinese/Archer_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Chinese/Archer_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_EGYPTIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer_Egyptian/Archer_Egyptian.nif</NIF>
			<KFM>Art/Units/Archer_Egyptian/Archer_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Egyptian/Archer_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ARCHER_EURASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Archer_Eurasian/Archer_Eurasian.nif</NIF>
			<KFM>Art/Units/Archer_Eurasian/Archer_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Archer_Eurasian/Archer_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PELTAST</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Peltast/Peltast.nif</NIF>
			<KFM>Art/Units/Peltast/Peltast.kfm</KFM>
			<SHADERNIF>Art/Units/Peltast/Peltast_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_JAVELIN_THROWER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mongolian_JavelinThrower/Mongolian_JavelinThrower.nif</NIF>
			<KFM>Art/Units/Mongolian_JavelinThrower/Mongolian_JavelinThrower.kfm</KFM>
			<SHADERNIF>Art/Units/Mongolian_JavelinThrower/Mongolian_JavelinThrower_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_SETTLER_A</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_A.nif</NIF>
			<KFM>Art/Units/Mongol_Settler_Camp/Mongol_Settler_A.kfm</KFM>
			<SHADERNIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_A_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_SETTLER_B</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_B.nif</NIF>
			<KFM>Art/Units/Mongol_Settler_Camp/Mongol_Settler_B.kfm</KFM>
			<SHADERNIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_B.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.9</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_SETTLER_HORSE</Type>
			<fScale>0.47</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_Horseman.nif</NIF>
			<KFM>Art/Units/Mongol_Settler_Camp/Mongol_Settler_Horseman.kfm</KFM>
			<SHADERNIF>Art/Units/Mongol_Settler_Camp/Mongol_Settler_Horseman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/GreatMerchantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.8</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_AXEMAN_EGYPTIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian.nif</NIF>
			<KFM>Art/Units/Axeman_Egyptian/Axeman_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/Axeman_Egyptian/Axeman_Egyptian.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_CHINESE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Spearman_Chinese/Spearman_Chinese.nif</NIF>
			<KFM>Art/Units/Spearman_Chinese/Spearman_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_Chinese/Spearman_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SPEARMAN_EURASIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Spearman_Eurasian/Spearman_Eurasian.nif</NIF>
			<KFM>Art/Units/Spearman_Eurasian/Spearman_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Spearman_Eurasian/Spearman_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ZULU_SPEARMAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Zulu_Impi/Zulu_Impi.nif</NIF>
			<KFM>Art/Units/Zulu_Impi/Zulu_Impi.kfm</KFM>
			<SHADERNIF>Art/Units/Zulu_Impi/Zulu_Impi_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SWORDSMAN_CHINESE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Swordsman_Chinese/Swordsman_Chinese.nif</NIF>
			<KFM>Art/Units/Swordsman_Chinese/Swordsman_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Swordsman_Chinese/Swordsman_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CELTIC_BARBARIAN</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Celtic_Warrior/Celtic_Warrior.nif</NIF>
			<KFM>Art/Units/Celtic_Warrior/Celtic_Warrior.kfm</KFM>
			<SHADERNIF>Art/Units/Celtic_Warrior/Celtic_Warrior_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_VIKING_BESERKER</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Viking_Berserker/Berserker.nif</NIF>
			<KFM>Art/Units/Viking_Berserker/Berserker.kfm</KFM>
			<SHADERNIF>Art/Units/Viking_Berserker/Berserker_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_CELTIC</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Chariot_Celtic/Chariot_Celtic.nif</NIF>
			<KFM>Art/Units/Chariot_Celtic/Chariot_Celtic.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot_Celtic/Chariot_Celtic_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHARIOT_CHINESE</Type>
			<fScale>0.35</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Chariot_Chinese/Chariot_Chinese.nif</NIF>
			<KFM>Art/Units/Chariot_Chinese/Chariot_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Chariot_Chinese/Chariot_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/ChariotShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.20</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>360.0</fAngleInterpRate>
			<fExchangeAngle>-30.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_PRODOMOI</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Prodromoi/Prodromoi.nif</NIF>
			<KFM>Art/Units/Prodromoi/Prodromoi.kfm</KFM>
			<SHADERNIF>Art/Units/Prodromoi/Prodromoi_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARTHAGE_NUMIDIAN_CAVALRY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Numidian_Cavalry/Numidian_Cavalry.nif</NIF>
			<KFM>Art/Units/Numidian_Cavalry/Numidian_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Numidian_Cavalry/Numidian_Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_EGYPTIAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/HorseArcher_Egyptian/HorseArcher_Egyptian.nif</NIF>
			<KFM>Art/Units/HorseArcher_Egyptian/HorseArcher_Egyptian.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher_Egyptian/HorseArcher_Egyptian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_ARCHER_ROMAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/HorseArcher_Roman/Horse_Archer_Roman.nif</NIF>
			<KFM>Art/Units/HorseArcher_Roman/Horse_Archer_Roman.kfm</KFM>
			<SHADERNIF>Art/Units/HorseArcher_Roman/Horse_Archer_Roman_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSEMAN_EURASIAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Horseman_Eurasian/Horseman_Eurasian.nif</NIF>
			<KFM>Art/Units/Horseman_Eurasian/Horseman_Eurasian.kfm</KFM>
			<SHADERNIF>Art/Units/Horseman_Eurasian/Horseman_Eurasian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MONGOL_MOUNTED_SWORDSMAN</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol.nif</NIF>
			<KFM>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol.kfm</KFM>
			<SHADERNIF>Art/Units/MountedSwordsman_Mongol/Mounted_Swordsman_Mongol_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_OTTOMAN_JANISSARY</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Janissary/Janissary.nif</NIF>
			<KFM>Art/Units/Janissary/Janissary.kfm</KFM>
			<SHADERNIF>Art/Units/Janissary/Janissary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CARTHAGE_WAR_ELEPHANT</Type>
			<fScale>0.32</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/WarElephant_Carthage/WarElephant_Carthage.nif</NIF>
			<KFM>Art/Units/WarElephant_Carthage/WarElephant_Carthage.kfm</KFM>
			<SHADERNIF>Art/Units/WarElephant_Carthage/WarElephant_Carthage_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/WarElephantShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.45</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TREBUCHET</Type>
			<fScale>0.40</fScale>
			<fInterfaceScale>.7</fInterfaceScale>
			<NIF>Art/Units/Siege_Tower/Siege_Tower.nif</NIF>
			<KFM>Art/Units/Siege_Tower/Siege_Tower.kfm</KFM>
			<SHADERNIF>Art/Units/Siege_Tower/Siege_Tower_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_3</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_3</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_CHINESE_PRIMITIVE_CANNON</Type>
			<fScale>0.53</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Cannon Ancient Chinese /Cannon_Ancient_Chinese.nif</NIF>
			<KFM>Art/Units/Cannon Ancient Chinese/Cannon_Ancient_Chinese.kfm</KFM>
			<SHADERNIF>Art/Units/Cannon Ancient Chinese/Cannon_Ancient_Chinese_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode/>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_KOREAN_HWACHA</Type>
			<fScale>0.50</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Hwacha_Korean/Hwacha.nif</NIF>
			<KFM>Art/Units/Hwacha_Korean/Hwacha.kfm</KFM>
			<SHADERNIF>Art/Units/Hwacha_Korean/Hwacha_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>Cart_Master_Dummy</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_HEAL</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_HEAL</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TRIREME</Type>
			<fScale>0.14</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Trireme/Trireme.nif</NIF>
			<KFM>Art/Units/Trireme/Trireme.kfm</KFM>
			<SHADERNIF>Art/Units/Trireme/Trireme_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>4.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.4</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ASIAN_WAR_GALLEY</Type>
			<fScale>0.14</fScale>
			<fInterfaceScale>0.6</fInterfaceScale>
			<NIF>Art/Units/Ship_Asian/Ship_Asian.nif</NIF>
			<KFM>Art/Units/Ship_Asian/Ship_Asian.kfm</KFM>
			<SHADERNIF>Art/Units/Ship_Asian/Ship_Asian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/IroncladShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>4.0</fShadowScale>
			</ShadowDef>
			<iDamageStates>4</iDamageStates>
			<TrailDefinition>
				<Texture>Art/Shared/water_ship_wake.dds</Texture>
				<fWidth>1</fWidth>
				<fLength>180.0</fLength>
				<fTaper>1</fTaper>
				<fFadeStartTime>.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bSmoothMove>1</bSmoothMove>
			<fAngleInterpRate>720.0</fAngleInterpRate>
			<fExchangeAngle>25.0</fExchangeAngle>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_OCEAN1</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_OCEAN1</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_OCEAN_END1</SelectionSound>
			<ActionSound>AS3D_UN_OCEAN_END1</ActionSound>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_TREASURE_UNIT</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Treasure/Treasure.nif</NIF>
			<KFM>Art/Units/Treasure/Treasure.kfm</KFM>
			<SHADERNIF>Art/Units/Treasure/Treasure_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CannonShadow.nif</ShadowNIF>
				<ShadowAttachNode>Bip01 Pelvis</ShadowAttachNode>
				<fShadowScale>1.5</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.2</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS</AudioRunTypeEnd>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_COMPANION_CAVALRY</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>0.9</fInterfaceScale>
			<NIF>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.nif</NIF>
			<KFM>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Companion_Cavalry/Companion_Cavalry_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HYPASPISTS</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist.nif</NIF>
			<KFM>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist.kfm</KFM>
			<SHADERNIF>Art/Units/Scenario/Greek_Hyapist/Greek_Hypaspist_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_MISSIONARY_GENERAL</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary_General/Missionary_General.nif</NIF>
			<KFM>Art/Units/Missionary_General/Missionary_General.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary_General/Missionary_General_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_PESTILENCE</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Omen_Horsemen/Horseman_Pestilence.nif</NIF>
			<KFM>Art/Units/Omen_Horsemen/Horseman_Pestilence.kfm</KFM>
			<SHADERNIF>Art/Units/Omen_Horsemen/Horseman_Pestilence_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_WAR</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Omen_Horsemen/Horseman_War.nif</NIF>
			<KFM>Art/Units/Omen_Horsemen/Horseman_War.kfm</KFM>
			<SHADERNIF>Art/Units/Omen_Horsemen/Horseman_War_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_FAMINE</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Omen_Horsemen/Horseman_Famine.nif</NIF>
			<KFM>Art/Units/Omen_Horsemen/Horseman_Famine.kfm</KFM>
			<SHADERNIF>Art/Units/Omen_Horsemen/Horseman_Famine_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HORSE_DEATH</Type>
			<fScale>0.42</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Omen_Horsemen/Horseman_Death.nif</NIF>
			<KFM>Art/Units/Omen_Horsemen/Horseman_Death.kfm</KFM>
			<SHADERNIF>Art/Units/Omen_Horsemen/Horseman_Death_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>HorseBip Spine1</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_SIEGE_TOWER</Type>
			<fScale>0.20</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Siege_Tower/Siege_Tower.nif</NIF>
			<KFM>Art/Units/Siege_Tower/Siege_Tower.kfm</KFM>
			<SHADERNIF>Art/Units/Siege_Tower/Siege_Tower_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>SiegeTower_Main_Bone</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<fExchangeAngle>-38.0</fExchangeAngle>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BEDOUIN_SCOUT</Type>
			<fScale>0.46</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Missionary/Buddhist/Buddhist_missionary.nif</NIF>
			<KFM>Art/Units/Missionary/Buddhist/Buddhist_missionary.kfm</KFM>
			<SHADERNIF>Art/Units/Missionary/Buddhist/Buddhist_missionary_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>0.85</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_BEDOUIN_RAIDER</Type>
			<fScale>0.39</fScale>
			<fInterfaceScale>0.8</fInterfaceScale>
			<NIF>Art/Units/unique/arabia/CamelArcher/ArabiaCamelArcher.nif</NIF>
			<KFM>Art/Units/unique/arabia/CamelArcher/ArabiaCamelArcher.kfm</KFM>
			<SHADERNIF>Art/Units/unique/arabia/CamelArcher/ArabiaCamelArcher_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_HEAVY_IMPERIAL_INFANTRY</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Unique/Roman/Praetorian/Praetorian.nif</NIF>
			<KFM>Art/Units/Unique/Roman/Praetorian/Praetorian.kfm</KFM>
			<SHADERNIF>Art/Units/Unique/Roman/Praetorian/Praetorian_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>0</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_ONAGER</Type>
			<fScale>0.65</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/Catapult/Catapult.nif</NIF>
			<KFM>Art/Units/Catapult/Catapult.kfm</KFM>
			<SHADERNIF>Art/Units/Catapult/Catapult_FX.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/CatapultShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<TrailDefinition>
				<Texture>Art/Shared/wheeltread.dds</Texture>
				<fWidth>1.0</fWidth>
				<fLength>180.0</fLength>
				<fTaper>0.0</fTaper>
				<fFadeStartTime>0.2</fFadeStartTime>
				<fFadeFalloff>0.35</fFadeFalloff>
			</TrailDefinition>
			<fBattleDistance>0.5</fBattleDistance>
			<fRangedDeathTime>0.31</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop>LOOPSTEP_WHEELS_2</AudioRunTypeLoop>
				<AudioRunTypeEnd>ENDSTEP_WHEELS_2</AudioRunTypeEnd>
			</AudioRunSounds>
			<SelectionSound>AS3D_UN_CATAPULT_FORT</SelectionSound>
			<ActionSound>AS3D_UN_CATAPULT_FORT</ActionSound>
		</UnitArtInfo>
	</UnitArtInfos>
</Civ4ArtDefines>
