<?xml version="1.0"?>
<!-- edited with XMLSpy v2005 rel. 3 U (http://www.altova.com) by Soren Johnson (Firaxis Games) -->
<!-- edited with XMLSPY v2004 rel. 2 U (http://www.xmlspy.com) by Alex Mantzaris (Firaxis Games) -->
<!-- Sid Meier's Civilization 4 -->
<!-- Copyright Firaxis Games 2005 -->
<!-- -->
<!-- Tech Infos -->
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	<TechInfos>
		<TechInfo>
			<Type>TECH_MYSTICISM</Type>
			<Description>Incantations</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The formulation of ritual prayer was a critical step forward in the development of religion. In Arabia, it led to rajaz poetry, a simple type of verse used in chants and for deriding enemies.</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>30</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
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			<bMapCentering>0</bMapCentering>
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			<bBridgeBuilding>0</bBridgeBuilding>
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			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>11</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
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				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>8</iFlavor>
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				<Flavor>
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					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>The formulation of ritual prayer was a critical step forward in the development of religion. In Arabia, it led to rajaz poetry, a simple type of verse used in chants and for deriding enemies.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MYSTICISM</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Mysticism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,11</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MEDITATION</Type>
			<Description>Poetic Grammar</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The rise of an oral poetic tradition in Arabia began with developing a formal grammar of poetic language.</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
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			<bDisable>0</bDisable>
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			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>9</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MYSTICISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The rise of an oral poetic tradition in Arabia began with developing a formal grammar of poetic language.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MEDITATION</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/poetic_grammar.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_POLYTHEISM</Type>
			<Description>Nature Lore</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>For Arabian tribes to flourish in the harsh desert climate, a thorough knowledge of the rythms of desert life was essential. First to discover founds Animism.</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>50</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
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			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
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			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
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			<iGridX>2</iGridX>
			<iGridY>11</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MYSTICISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>For Arabian tribes to flourish in the harsh desert climate, a thorough knowledge of the rythms of desert life was essential. First to discover founds Animism.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_POLYTHEISM</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/nature_lore.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PRIESTHOOD</Type>
			<Description>Bardic Tradition</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Trained orators, or ruwats, helped preserve and spread the new poetic expressions developing among Arabian tribes.</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>30</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
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			<bDisable>0</bDisable>
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			<bWaterWork>0</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>9</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MEDITATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Trained orators, or ruwats, helped preserve and spread the new poetic expressions developing among Arabian tribes.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_PRIESTHOOD</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/bardic_tradition.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MONOTHEISM</Type>
			<Description>Desert Shrine</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The need for local areas of personal worship led to the development of shrines that could survive the harsh desert conditions. First to discover founds Sky Cult.</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>80</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_POLYTHEISM</PrereqTech>
				<PrereqTech>TECH_MINING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MINING</PrereqTech>
			</AndPreReqs>
			<Quote>The need for local areas of personal worship led to the development of shrines that could survive the harsh desert conditions. First to discover founds Sky Cult.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MONOTHEISM</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/idolcrafting.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MONARCHY</Type>
			<Description>Tribal Law</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Bedouin culture evolved in ancient Arabia around strict codes of honor, piety, and charity. These codes emerged as an effective form of tribal law that brought order to the lives of nomadic communities.</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>160</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
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			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
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			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
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			<bVassalTrading>1</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>10</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
			</AndPreReqs>
			<Quote>Bedouin culture evolved in ancient Arabia around strict codes of honor, piety, and charity. These codes emerged as an effective form of tribal law that brought order to the lives of nomadic communities.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MONARCHY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Code of Laws.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,2</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_LITERATURE</Type>
			<Description>Stone-Fired Bricks</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The technique of firing bricks in a stone kiln was an important improvement over sun-dried mud bricks, allowing new types of construction.</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>200</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>1</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ALPHABET</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The technique of firing bricks in a stone kiln was an important improvement over sun-dried mud bricks, allowing new types of construction.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_LITERATURE</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/stone_fired_bricks.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CODE_OF_LAWS</Type>
			<Description>Poetic Diwan</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The diwan, or collection of knowledge, was a critical step forward in Arabian culture. A diwan of major poetry was key to the preservation and dissemination of Arabian verse.</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>250</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>7</iGridX>
			<iGridY>8</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FEUDALISM</PrereqTech>
				<PrereqTech>TECH_CURRENCY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MEDITATION</PrereqTech>
				<PrereqTech>TECH_POLYTHEISM</PrereqTech>
			</AndPreReqs>
			<Quote>The diwan, or comprehensive collection of knowledge, constituted a critical step forward in Arabian culture. A diwan of important poetry was essential to the preservation and dissemination of Arabian verse.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_CODE_OF_LAWS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/poetic_diwan.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_DRAMA</Type>
			<Description>Pottery</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Strong, permanent vessels for storing food helped struggling societies take advantage of excess production and become more stable.</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>300</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>7</iGridX>
			<iGridY>2</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible>
				<bFlexible>0</bFlexible>
				<bFlexible>0</bFlexible>
				<bFlexible>0</bFlexible>
			</CommerceFlexible>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ALPHABET</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Strong, permanent vessels for storing food helped struggling societies take advantage of excess production and become more stable.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_DRAMA</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/Pottery.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FEUDALISM</Type>
			<Description>Qasida Poetry</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The qasida poem was a complex piece with three parts: prologue, the story of a journey, and a eulogy. Its creation represented a significant advance in Arabic verse. </Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>400</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>8</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PRIESTHOOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The qasida poem was a complex piece with three parts: prologue, the story of a journey, and a eulogy. Its creation represented a significant advance in Arabic verse. </Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_FEUDALISM</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/monotheism.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_THEOLOGY</Type>
			<Description>Gardens</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Oppressed by heat and desert conditions, Arabian tribes saw the development of gardens as a true art and one of the cornerstones of civilization in their arid land.</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>300</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>11</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
				<PrereqTech>TECH_MONOTHEISM</PrereqTech>
			</AndPreReqs>
			<Quote>Oppressed by heat and desert conditions, Arabian tribes saw the development of gardens as a true art and one of the cornerstones of civilization in their arid land.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_THEOLOGY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/gardens.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MUSIC</Type>
			<Description>Brick Construction</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>With the advent of stone-fired bricks, new construction techniques became possible, utilizing basic principles of weight displacement, thrust, and eventually, the Arabian arch. </Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>600</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>UNITCLASS_ENGINEER</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>1</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_LITERATURE</PrereqTech>
				<PrereqTech>TECH_DRAMA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMPASS</PrereqTech>
			</AndPreReqs>
			<Quote>With the advent of stone-fired bricks, new construction techniques became possible, utilizing basic principles of weight displacement, thrust, and eventually, the Arabian arch. </Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MUSIC</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/brick_construction.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CIVIL_SERVICE</Type>
			<Description>Poetic Performance</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Performance techniques were eventually developed that made it possible for the bard, or ruwat, to share important Arabic verse with large audiences in a congregational setting.</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>600</iCost>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>8</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible>
				<bFlexible>0</bFlexible>
				<bFlexible>0</bFlexible>
				<bFlexible>1</bFlexible>
			</CommerceFlexible>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_FEUDALISM</PrereqTech>
			</AndPreReqs>
			<Quote>Performance techniques were eventually developed that made it possible for the bard, or ruwat, to share important Arabic verse with large audiences in a congregational setting.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_CIVIL_SERVICE</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/poetic_performance.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_GUILDS</Type>
			<Description>Sword Making</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Using metal to create long cutting edge weapons that could be wielded in melee combat represented a significant advance in military tactics.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1000</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>14</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>Using iron to create long cutting edge weapons that could be wielded in melee combat represented a significant advance in military tactics.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_GUILDS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/sword_making.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_DIVINE_RIGHT</Type>
			<Description>Desert Irrigation</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>As Arabian communities prospered, more advanced farming technology was required to create greater crop yields. In time, Arabian engineers became masters of containing and moving water in arid lands.</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1200</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>9</iGridX>
			<iGridY>5</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
			</AndPreReqs>
			<Quote>As Arabian communities prospered, more advanced farming technology was required to create greater crop yields. In time, Arabian engineers became masters of containing and moving water in arid lands.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_DIVINE_RIGHT</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/desert_irrigation.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_NATIONALISM</Type>
			<Description>Trade Alliance</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Reliable trade partners were essential to the development of Arabian commerce, which was the economic lifeblood of the tribes.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1800</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
			</AndPreReqs>
			<Quote>Reliable trade partners were essential to the development of Arabian commerce, which was the economic lifeblood of the tribes.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_NATIONALISM</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/trade_alliance.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MILITARY_TRADITION</Type>
			<Description>Advanced Caravan</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Better organized caravan expeditions could travel further and generate more profit for Arab merchants.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>2000</iCost>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>1</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>1</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Better organized caravan expeditions could travel further and generate more profit for Arab merchants.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MILITARY_TRADITION</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/advanced_caravan.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CONSTITUTION</Type>
			<Description>Trade Monopoly</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>By shutting rival merchants out of a given market, the monopoly constituted the surest way of getting the best return on risky trade ventures. </Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2000</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_NATIONALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MILITARY_TRADITION</PrereqTech>
			</AndPreReqs>
			<Quote>By shutting rival merchants out of a given market, the monopoly constituted the surest way of getting the best return on risky trade ventures. </Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_CONSTITUTION</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/trade_monopoly.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_LIBERALISM</Type>
			<Description>Early Machinery</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The use of large gears, levers and counterweights to create labor-enhancing machinery was critical to the growth of simple economies.</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1400</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>1</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_BANKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_PHILOSOPHY</PrereqTech>
			</AndPreReqs>
			<Quote>The use of large gears, levers and counterweights to create labor-enhancing machinery was critical to the growth of simple economies.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_LIBERALISM</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/early_machinery.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_DEMOCRACY</Type>
			<Description>Kosmopolites</Description>
			<Civilopedia/>
			<Help>The ancient concept of city-dwelling. Essential foundation of Graeco-Roman and Asian cultural developments.</Help> 
			<Strategy>TXT_KEY_TECH_DEMOCRACY_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2800</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>1</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>The ancient concept of city-dwelling. Essential foundation of Graeco-Roman and Asian cultural developments.</Quote>
			<Sound>AS2D_TECH_DEMOCRACY</Sound>
			<SoundMP>AS2D_TECH_MP_DEMOCRACY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/kosmopolites.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CORPORATION</Type>
			<Description>Imperial Religion</Description>
			<Civilopedia/>
			<Help/>
			<Strategy></Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>400</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>13</iGridX>
			<iGridY>2</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>Expanding empires found it useful to directly connect governmental operations with an authoritarian religion. The imperial government took on the air of a religion, and the office holders were as unassailable as priests.</Quote>
			<Sound>AS2D_TECH_CORPORATION</Sound>
			<SoundMP>AS2D_TECH_MP_CORPORATION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Polytheism.dds,Art/Interface/Buttons/TechTree_Atlas.dds,7,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FASCISM</Type>
			<Description>Imperial Architecture</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_FASCISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>600</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>UNITCLASS_ENGINEER</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>6</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_UTOPIA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Architecural designs which glorified the ruling class and towered over the populace evolved as the ideal expression of imperial authority. Like the empire itself, the buildings created in this style were intimidating and magnificent.</Quote>
			<Sound>AS2D_TECH_FASCISM</Sound>
			<SoundMP>AS2D_TECH_MP_FASCISM</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/imperial_architecture.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_UTOPIA</Type>
			<Description>Classical Engineering</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_UTOPIA_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>700</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>1</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>8</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Advanced engineering techniques required sophisticated training in mathematics and physics. Classical education and classical philosophy were ideally suited to transmitting these skills.</Quote>
			<Sound>AS2D_TECH_UTOPIA</Sound>
			<SoundMP>AS2D_TECH_MP_UTOPIA</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/classical_engineering.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MASS_MEDIA</Type>
			<Description>Horse Armor</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_MASS_MEDIA_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>900</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_RADIO</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_ASSEMBLY_LINE</PrereqTech>
			</AndPreReqs>
			<Quote>Armor plating suitable for protecting the mounted soldier's horse was refined by Persian metal smiths in the late classical period. This led to the arming and training of the Persian cataphract, a precursor of the medieval knight.</Quote>
			<Sound>AS2D_TECH_MASS_MEDIA</Sound>
			<SoundMP>AS2D_TECH_MP_MASS_MEDIA</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/horse_armor.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ECOLOGY</Type>
			<Description>Farm Subsidies</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_ECOLOGY_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1350</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>8</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PLASTICS</PrereqTech>
				<PrereqTech>TECH_FISSION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_BIOLOGY</PrereqTech>
			</AndPreReqs>
			<Quote>Agricultural production is the lifeblood of every empire. Without sufficient food supplies, even the strongest governments will falter. Programs that provide financial assistance for farmers were developed in order to renew and reinvorgate imperial growth.</Quote>
			<Sound>AS2D_TECH_ECOLOGY</Sound>
			<SoundMP>AS2D_TECH_MP_ECOLOGY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/farm_subsidies.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FISHING</Type>
			<Description>Spear Fishing</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Basic coastal fishing techniques that allow water tiles to be worked.</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>40</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>1</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>1</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs>
				<PrereqTech>TECH_THE_WHEEL</PrereqTech>
			</AndPreReqs>
			<Quote>Basic coastal fishing techniques that allow water tiles to be worked.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_FISHING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/nets.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COMPOUND_BOW</Type>
			<Description>Compound Bow</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Constructed from layers of laminated wood and animal horn, molded with a permanent curve, the compound bow delivered arrows at a much higher velocity than the primitive bows that had preceded it. </Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>120</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>4</iGridX>
			<iGridY>7</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_THE_WHEEL</PrereqTech>
			</OrPreReqs>			
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>Constructed from layers of wood and horn, permanently curved, the compound bow delivered arrows at a much higher velocity than the primitive bow designs that had preceded it.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MILITARY_TRADITION</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/compositebow.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_THE_WHEEL</Type>
			<Description>Simple Bow</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Basic archery techniques advanced hunting and warfare significantly in the desert.</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>60</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>7</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ARCHERY</PrereqTech>
			</OrPreReqs>			
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>Basic archery techniques advanced hunting and warfare significantly in the desert.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_THE_WHEEL</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/simplebow.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_AGRICULTURE</Type>
			<Description>Desert Exploration</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Desert survival techniques combined with celestial land navigation made it possible to explore much larger swaths of the forbidding Arabian desert terrain.</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>60</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>5</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>Desert survival techniques combined with celestial land navigation made it possible to explore much larger swaths of the forbidding Arabian desert terrain.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_AGRICULTURE</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/desertexploration.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_POTTERY</Type>
			<Description>Desert Forage</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The ability to locate and identify hardy desert flora greatly increased the bedouin's opportunities to settle and flourish in the harsh Arabian climate.</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>80</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_AGRICULTURE</PrereqTech>
				<PrereqTech>NONE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The ability to locate and identify hardy desert flora greatly increased the bedouin's opportunities to settle and flourish in the harsh Arabian climate.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_POTTERY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/desertforage.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SAILING</Type>
			<Description>Coastal Fishing</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The use of small boats to exploit offshore fishing grounds allowed coastal communities to prosper. Increases the yield of water tiles.</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>100</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>2</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>4</iGridX>
			<iGridY>1</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades>
				<TerrainTrade>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrainTrade>0</bTerrainTrade>
				</TerrainTrade>
			</TerrainTrades>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FISHING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The use of small boats to exploit offshore fishing grounds allowed coastal communities to prosper. Increases the yield of water tiles.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_SAILING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/fishline.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_WRITING</Type>
			<Description>Well-Digging</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Locating underground water tables and developing the techniques for boring wells to access them constituted a great leap forward for communities struggling to survive in the desert. Permits irrigation.</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>120</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>1</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>4</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_POTTERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MINING</PrereqTech>
			</AndPreReqs>
			<Quote>Locating underground water tables and developing the techniques for boring wells to access them constituted a great leap forward for communities struggling to survive in the desert. Permits irrigation.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_BIOLOGY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/well_digging.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MATHEMATICS</Type>
			<Description>Caravan Routes</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Plotting the optimum paths for merchants to use while traversing the arid lands of Arabia was essential to achieving economic stability and growth. Permits trading open borders.</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>250</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>1</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>5</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_AGRICULTURE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
			</AndPreReqs>
			<Quote>Plotting the optimum paths for merchants to use while traversing the arid lands of Arabia was essential to achieving economic stability and growth. Permits trading open borders.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MATHEMATICS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/caravanroute.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ALPHABET</Type>
			<Description>Early Engineering</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The mastery of simple engineering principles made it possible to create new buildings, machines and weapons. For the first time, reliable structures spanning rivers could be constructed, greatly enhancing commerce and the movement of armies.</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>300</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>1</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>2</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_WRITING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The mastery of simple engineering principles made it possible to create new buildings, machines and weapons. For the first time, reliable structures spanning rivers could be constructed.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_ALPHABET</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/early_engineering2.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CALENDAR</Type>
			<Description>Astronomy</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Knowledge of heavenly bodies and their movements was essential to travel, weather prediction, and mapping in the desert. Centers regional map.</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>350</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>1</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_ALPHABET</PrereqTech>
			</AndPreReqs>
			<Quote>Knowledge of heavenly bodies and their movements was essential to travel, weather prediction, and mapping in the desert. Centers regional map.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_CALENDAR</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/astronomy.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CURRENCY</Type>
			<Description>Caravansary</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Strategically placed way-stations provided shelter and support for far-ranging caravans. They greatly enhanced Arabian mercantile ventures and promoted exchange of information between different tribes. Permits map trading.</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>400</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>1</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>1</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>7</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Strategically placed way-stations provided shelter and support for far-ranging caravans. They also promoted the exchange of information between different tribes. Permits map trading.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_CURRENCY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/caravansary.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PHILOSOPHY</Type>
			<Description>Merchant Culture</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>With the rise of a merchant class in ancient Arabia, it became essential to incorporate entrepreneurs into the fabric of traditional bedouin culture. Developing cultural perogatives compatible with bedouin society legitimized the Arabian merchant and confirmed his legal rights.</Strategy>
			<Advisor>ADVISOR_RELIGION</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>800</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>1</bTechTrading>
			<bGoldTrading>1</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>8</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CODE_OF_LAWS</PrereqTech>
				<PrereqTech>TECH_DRAMA</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MEDITATION</PrereqTech>
			</AndPreReqs>
			<Quote>Merchant culture made it possible to incorporate the new merchant class into the fabric of traditional bedouin culture, legitimizing merchants and confirming their legal rights.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_PHILOSOPHY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/merchant_culture.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PAPER</Type>
			<Description>Tribal Confederation</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>As tribes prospered and expanded their power, it became necessary to coordinate their activities, protect their privileges and adjudicate their disputes. Confederated tribal groups were the natural outgrowth of this. Enables Defensive Pacts and Vassalage.</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>600</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>1</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>9</iGridX>
			<iGridY>8</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_THEOLOGY</PrereqTech>
				<PrereqTech>TECH_CIVIL_SERVICE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MONARCHY</PrereqTech>
			</AndPreReqs>
			<Quote>As tribes prospered, it became necessary to coordinate their activities, protect their privileges and adjudicate their disputes. This led to confederated tribal alliances. Enables Defensive Pacts and Vassalage.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_PAPER</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Paper.dds,Art/Interface/Buttons/TechTree_Atlas.dds,3,6</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BANKING</Type>
			<Description>Damascus Steel</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The exact technique for creating Damascus steel has been lost to us, but this incredibly strong, light-weight metal was the perfect medium for the Arabian warrior's most devastating hand weapon - the scimitar.</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>700</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>9</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_GUILDS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_OPTICS</PrereqTech>
			</AndPreReqs>
			<Quote>The exact technique for creating Damascus steel has been lost to us, but this incredibly strong, light-weight metal was the perfect medium for the Arabian warrior's most devastating hand weapon - the scimitar.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_BANKING</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/damascus_steel.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_EDUCATION</Type>
			<Description>Bedouin Aristocracy</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>As the Arabian society of merchants, poets, and bedouins became more complex, the oldest of these groups -- the bedouins -- used their long history and bloodlines to secure their place among the elite of the social classes. </Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1800</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>8</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PAPER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>As the Arabian society of merchants, poets, and bedouins became more complex, the oldest of these groups -- the bedouins -- used their long history and bloodlines to secure their social position.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_EDUCATION</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/bedouin_aristocracy.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PRINTING_PRESS</Type>
			<Description>Underground Canals</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Qanats, or underground canals, represented a major breakthrough in Arabian irrigation and allowed previously unarable land to be put the plow. </Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1600</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>1</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>6</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_DIVINE_RIGHT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Qanats, or underground canals, represented a major breakthrough in Arabian irrigation and allowed previously unarable land to be put the plow.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_PRINTPRESS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/underground_canals.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ECONOMICS</Type>
			<Description>Monarchy</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Eventually neither the tribal confederation nor the bedouin aristocracy were strong enough to ensure the smooth functioning of Arabian life. Out of the leading families, kings, queens and princes began to establish themselves as monarchs with more centralized governments. </Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1400</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>8</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_EDUCATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_BANKING</PrereqTech>
			</AndPreReqs>
			<Quote>Eventually neither the tribal confederation nor the bedouin aristocracy could ensure the smooth functioning of Arabian life. Out of the leading families, kings, queens and princes began to emerge.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_ECONOMICS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/kingdom.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ASTRONOMY</Type>
			<Description>Imperial Organization</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_ASTRONOMY_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>500</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>9</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>A well-organized empire requires a civil service that is trained to administer a bureaucracy with offices in every corner of the empire. Only with a reliable, professional corps of ministers can an emperor's government function effectively. </Quote>
			<Sound>AS2D_TECH_ASTRONOMY</Sound>
			<SoundMP>AS2D_TECH_MP_ASTRONOMY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/imperial_organization.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CHEMISTRY</Type>
			<Description>Advanced Desert Tactics</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Prolonged years of conflict, especially against the great neighboring empires like Assyria, eventually allowed Arabian armies to perfect their desert warfare skills.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1800</iCost>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>14</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_GUNPOWDER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Prolonged years of conflict, especially against the great neighboring empires like Assyria, eventually allowed Arabian armies to perfect their desert warfare skills.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_CHEMISTRY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/advanced_desert_tactics.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SCIENTIFIC_METHOD</Type>
			<Description>Formal Science</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_SCIENTIFIC_METHOD_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>600</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>13</iGridX>
			<iGridY>9</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The reorganization of scientific knowledge into a rational and easily understood epistimology was essential to the advancement of scientific inquiry. Only when knowledge is assembled into standard forms can teaching and ongoing scientific inquiry flourish.</Quote>
			<Sound>AS2D_TECH_SCIMETHOD</Sound>
			<SoundMP>AS2D_TECH_MP_SCIMETHOD</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/formal_science.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PHYSICS</Type>
			<Description>Public Health</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_PHYSICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1000</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>UNITCLASS_SCIENTIST</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>10</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The concept and practice of public health is an essential foundation of every civilization based in large cities. Promoting public health through centrally administered programs leads to a healthier work force and a happier, more productive populace.</Quote>
			<Sound>AS2D_TECH_PHYSICS</Sound>
			<SoundMP>AS2D_TECH_MP_PHYSICS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/medicine.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BIOLOGY</Type>
			<Description>Imperial Army</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_BIOLOGY_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>900</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>1</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SCIENTIFIC_METHOD</PrereqTech>
				<PrereqTech>TECH_STEEL</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_ASTRONOMY</PrereqTech>
			</AndPreReqs>
			<Quote>Key to projecting the emperor's power throughout the vast lands under his control is the professional army, indoctrinated with loyalty and answerable directly to the throne.</Quote>
			<Sound>AS2D_TECH_BIOLOGY</Sound>
			<SoundMP>AS2D_TECH_MP_BIOLOGY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/imperial_army.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MEDICINE</Type>
			<Description>Mystical Cults</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_MEDICINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1100</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CORPORATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>When official or government-sanctioned religions fail to provide spiritual comfort to the populace, other forms of mysticism flourish. Often these new cults bring the sense of a personal spiritual renewal to individuals who feel disenfranchised from traditional, orgaqnized religions.</Quote>
			<Sound>AS2D_TECH_MEDICINE</Sound>
			<SoundMP>AS2D_TECH_MP_MEDICINE</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/mystical_cults.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ELECTRICITY</Type>
			<Description>Public Works</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_ELECTRICITY_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1100</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>10</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PHYSICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Government-funded infrastructure that promotes sanitation and combats disease is an essential component of every public health program. Baths, aqueducts, public clinics, and waste removal all require massive capital investment in the public sector.</Quote>
			<Sound>AS2D_TECH_ELECTRICITY</Sound>
			<SoundMP>AS2D_TECH_MP_ELECTRICITY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/public_works.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COMBUSTION</Type>
			<Description>Maritime Corporations</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_COMBUSTION_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>500</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>1</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>14</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades>
				<TerrainTrade>
					<TerrainType>TERRAIN_OCEAN</TerrainType>
					<bTerrainTrade>1</bTerrainTrade>
				</TerrainTrade>
			</TerrainTrades>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>Efficiently organized overseas commercial operations enhanced trade and contributed to the growing wealth of the empire. Corporate organization in particular allowed merchants to share in risks and invest together to establish trade outposts in distant ports.</Quote>
			<Sound>AS2D_TECH_COMBUSTION</Sound>
			<SoundMP>AS2D_TECH_MP_COMBUSTION</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/maritime_corporations.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FISSION</Type>
			<Description>Egalitarianism</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_FISSION_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1400</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>8</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ELECTRICITY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The concept of universal equality was an important philosophical breakthrough that promoted stability in the empire. Specifically, it made it much easier for legislators and ministers to rationalize policies designed to ease the hardships of the poor and extend greater protection under the law to all individuals within the realm.</Quote>
			<Sound>AS2D_TECH_FISSION</Sound>
			<SoundMP>AS2D_TECH_MP_FISSION</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/Liberalism.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FLIGHT</Type>
			<Description>Rationalism</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_FLIGHT_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1250</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>1</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CORPORATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The movement away from mystical, religious, or superstitious explanations of natural phenomena towards logical, objective analysis was essential to the promotion of order and the advancement of knowledge.</Quote>
			<Sound>AS2D_TECH_FLIGHT</Sound>
			<SoundMP>AS2D_TECH_MP_FLIGHT</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/rationalism.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_PLASTICS</Type>
			<Description>Provincial Autonomy</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_PLASTICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1700</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>6</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMBUSTION</PrereqTech>
			</AndPreReqs>
			<Quote>As the government treasury was stretched thin, emperors discovered that economic vitality could be restored to far-flung provinces by allowing them a large measure of self-governance. In some cases, restive provinces were placated by these measures and renewed their loyalty to the empire.</Quote>
			<Sound>AS2D_TECH_PLASTICS</Sound>
			<SoundMP>AS2D_TECH_MP_PLASTICS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/provincial_autonomy.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COMPOSITES</Type>
			<Description>Divine Authority</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_COMPOSITES_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1700</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_SATELLITES</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_BIOLOGY</PrereqTech>
			</AndPreReqs>
			<Quote>Philosophical and theological arguments that justified the emperor's authority on the basis of his special relationship with God helped shore up and consolidate his power. Disobeying the emperor thus became the equivalent of heresy.</Quote>
			<Sound>AS2D_TECH_COMPOSITES</Sound>
			<SoundMP>AS2D_TECH_MP_COMPOSITES</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/divine_authority.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_GENETICS</Type>
			<Description>Barbarian Federation</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_GENETICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1700</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>10</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_REFRIGERATION</PrereqTech>
			</AndPreReqs>
			<Quote>Unconquered tribes living on the fringes of the empire often proved to be a genuine threat to the realm. By recognizing them as legitimiate states and entering into cooperative agreements with them, an emperor could pacify them without bloodshed -- at least temporarily.</Quote>
			<Sound>AS2D_TECH_GENETICS</Sound>
			<SoundMP>AS2D_TECH_MP_GENETICS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/barbarian_federation.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FIBER_OPTICS</Type>
			<Description>Tetrarchy</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_FIBER_OPTICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1700</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>5</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PLASTICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</AndPreReqs>
			<Quote>A radical experiment in imperial organization, the tertrarchy established two emperors, both with hand-picked successors. Each team of two would govern half the realm. The idea was to promote stability, make the empire more manageable, and ensure a peaceful succession of power.</Quote>
			<Sound>AS2D_TECH_FIBER_OPTICS</Sound>
			<SoundMP>AS2D_TECH_MP_FIBER_OPTICS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/tetrarchy.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FUSION</Type>
			<Description>Divided Empire</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_FUSION_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>2000</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>19</iGridX>
			<iGridY>5</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FIBER_OPTICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_COMPOSITES</PrereqTech>
			</AndPreReqs>
			<Quote>When the imperial government became too large and too unwieldy, it could be peacefully split in half, and a separate government was established to rule each portion of the realm. This could prolong the life of an empire for many centuries and was infinitely preferable to civil war.</Quote>
			<Sound>AS2D_TECH_FUSION</Sound>
			<SoundMP>AS2D_TECH_MP_FUSION</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/divided_empire.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_HUNTING</Type>
			<Description>Nomadic Heritage</Description>
			<Civilopedia/>
			<Help>Migratory tribal traditions. The essential foundation of all Arabian cultural developments.</Help>
			<Strategy>TXT_KEY_TECH_HUNTING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>40</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>2</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>1</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_HUNTING_QUOTE</Quote>
			<Sound>AS2D_TECH_HUNTING</Sound>
			<SoundMP>AS2D_TECH_MP_HUNTING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/tracking.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MINING</Type>
			<Description>Stone Cutting</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>One of the few permanent features of the desert is stone. The ability to cut and excavate in stone was, for Arbian craftsmen, a highly prized skill.</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>50</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>2</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>14</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>One of the few permanent features of the desert is stone. The ability to cut and excavate in stone was, for Arbian craftsmen, a highly prized skill.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MINING</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/stonecutting.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ARCHERY</Type>
			<Description>Hunting</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>As in all early societies, hunting provided a critical source of protein-rich food for Arabian tribes.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>60</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>6</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>1</iGridX>
			<iGridY>7</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>TXT_KEY_TECH_HUNTING_QUOTE</Quote>
			<Sound>AS2D_TECH_HUNTING</Sound>
			<SoundMP>AS2D_TECH_MP_HUNTING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Archery.dds,Art/Interface/Buttons/TechTree_Atlas.dds,4,1</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MASONRY</Type>
			<Description>Military Tradition</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_MASONRY_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>500</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>Centuries of continuous military organization led to the development of institutionalized values and and a sense of honor that inspired soldiers, preserved the best fighting traditions, and contributed to an invaluable sense of esprit de corps.</Quote>
			<Sound>AS2D_TECH_MASONRY</Sound>
			<SoundMP>AS2D_TECH_MP_MASONRY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/military_tradition.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ANIMAL_HUSBANDRY</Type>
			<Description> Desert Herding</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The management of herd animals in the rigorous conditions of the desert required specific knowledge and techniques. It represented an important breakthrough for early Arabian society.</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>100</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>2</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>2</iGridX>
			<iGridY>5</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_AGRICULTURE</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_POTTERY</PrereqTech>
			</AndPreReqs>
			<Quote>The management of herd animals in the rigorous conditions of the desert required specific knowledge and techniques. It represented an important breakthrough for early Arabian society.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_ANIMALHUSB</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/herding.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_BRONZE_WORKING</Type>
			<Description>Desert Mining</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Although basic mining techniques already existed among Arabs even at this early time, mastering the specific demands of mining in the desert greatly increased mine productivity. Permits forests to be cleared.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>120</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>14</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MINING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Although basic mining techniques already existed among Arabs even at this early time, mastering the specific demands of mining in the desert greatly increased mine productivity. Permits forests to be cleared.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_BRONZEWORK</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/Mining.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_HORSEBACK_RIDING</Type>
			<Description>Camel Breeding</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Mastery of the dromedary camel revolutionized Arabian life. This engine of the desert was the foundation of all economic, political and military life. </Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>250</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>8</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>3</iGridX>
			<iGridY>6</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ANIMAL_HUSBANDRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Mastery of the dromedary camel revolutionized Arabian life. This engine of the desert was the foundation of all economic, political and military life. </Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_HORSERIDING</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/dromedary.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_IRON_WORKING</Type>
			<Description>Early Quarrying</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Basic techniques for cutting and removing blocks of stone opened new possibilities for Arabian architects, leading to the construction of timeless wonders that are still with us today. Permits the use of stone.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>200</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>4</iGridX>
			<iGridY>14</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Basic techniques for cutting and removing blocks of stone opened new possibilities for Arabian architects, leading to the construction of timeless wonders that are still with us today.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_IRONWORK</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/quarry.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_METAL_CASTING</Type>
			<Description>Bronze Working</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>An easily made alloy that was highly malleable and retained a cutting edge, bronze represented a major step forward for early technology, especially in weapons.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>450</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>4</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_BRONZE_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>NONE</PrereqTech>
			</AndPreReqs>
			<Quote>An easily made alloy that was highly malleable and retained a cutting edge, bronze represented a major step forward for early technology, especially in weapons.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_METALCAST</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Metal Casting.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,5</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COMPASS</Type>
			<Description>Rock Architecture</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The skills for cutting stone and quarrying rock culminated in the development of a unique architectural form. Spectacular palaces, temples and government buildings could now be cut from mountain sides, monuments that would stand forever.</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>400</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>5</iGridX>
			<iGridY>14</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_IRON_WORKING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The skills for cutting stone and quarrying rock culminated in the development of a unique architectural form. Spectacular palaces and temples could now be cut from mountain sides, monuments that would stand forever.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_COMPASS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/rock_architecture.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_CONSTRUCTION</Type>
			<Description>Coastal Trade</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>As navigation skills in the desert improved, it was only a matter of time until Arabian sailors and fishermen used the same techniques to venuture further out to sea, establishing profitable trade routes along the coasts.</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>350</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>16</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>1</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>5</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades>
				<TerrainTrade>
					<TerrainType>TERRAIN_COAST</TerrainType>
					<bTerrainTrade>1</bTerrainTrade>
				</TerrainTrade>
			</TerrainTrades>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MATHEMATICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_SAILING</PrereqTech>
			</AndPreReqs>
			<Quote>As navigation skills in the desert improved, Arabian sailors and fishermen used the same techniques to venuture further out to sea, establishing profitable trade routes along the coasts.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_CONSTRUCTION</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/coastal_trade.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_MACHINERY</Type>
			<Description>Metal Spearheads</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Forging and affixing metal points to spears gave Arabian warriors a distinct advantage over those who wielded spears with stone or fire-sharpened heads.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>700</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>6</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_METAL_CASTING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Forging and affixing metal points to spears gave Arabian warriors a distinct advantage over those who wielded spears with stone or fire-sharpened heads.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_MACHINERY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/metal_spearheads.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ENGINEERING</Type>
			<Description>Sailing</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>The advance of early maritime skills eventually led to the development of more sophisticated sailing vessels that could travel further and fight more effectively.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1000</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>1</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>7</iGridX>
			<iGridY>5</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_CONSTRUCTION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_CALENDAR</PrereqTech>
			</AndPreReqs>
			<Quote>The advance of early maritime skills eventually led to the development of more sophisticated sailing vessels that could travel further and fight more effectively.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_ENGINEERING</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Sailing.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,7</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_OPTICS</Type>
			<Description>Iron Working</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Considerably harder than bronze and able to retain an edge for far longer, forged iron represented a significant advance in metallurgy and in weaponry.</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>600</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>24</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>7</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MACHINERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Considerably harder than bronze and able to retain an edge for far longer, forged iron represented a significant advance in metallurgy and in weaponry.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_OPTICS</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Iron Working.dds,Art/Interface/Buttons/TechTree_Atlas.dds,5,10</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_GUNPOWDER</Type>
			<Description>Horse Breeding</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Although the horse would never eclipse the dromedary in commercial travel, nor make it obsolete in warfare, when bred to desert conditions this fast-moving animal was a devastating addition to Arabian armies, allowing them to travel faster and hit harder than previously imagined.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1200</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>12</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>10</iGridX>
			<iGridY>14</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_GUILDS</PrereqTech>				
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_HORSEBACK_RIDING</PrereqTech>
				<PrereqTech>TECH_POTTERY</PrereqTech>
			</AndPreReqs>
			<Quote>Although the horse would never fully eclipse the dromedary, when bred to desert conditions it was a devastating addition to Arabian armies, allowing them to travel faster and hit harder.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_GUNPOWDER</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Horseback Riding.dds,Art/Interface/Buttons/TechTree_Atlas.dds,6,4</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_REPLACEABLE_PARTS</Type>
			<Description>Dam Construction</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>Dams represented the pinnacle of Arabian irrigation technology, allowing cities and populations to flourish in ways never dreamed of by early bedouin tribes.</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1800</iCost>
			<Era>ERA_MEDIEVAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>11</iGridX>
			<iGridY>6</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_PRINTING_PRESS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MUSIC</PrereqTech>
			</AndPreReqs>
			<Quote>Dams represented the pinnacle of Arabian irrigation technology, allowing cities and populations to flourish in ways never dreamed of by early bedouin tribes.</Quote>
			<Sound>AS2D_TECH_MYSTICISM</Sound>
			<SoundMP>AS2D_TECH_MP_REPLACE_PARTS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/dam_construction.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_RIFLING</Type>
			<Description>Agrarian Reform</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_RIFLING_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>500</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>32</iAsset>
			<iPower>12</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>12</iGridX>
			<iGridY>6</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs/>
			<AndPreReqs/>
			<Quote>Early efforts to relieve the debts of farmers, provide greater legal protection, and redistribute land more fairly tended to improve agricultural output and promote political stability throughout the empire.</Quote>
			<Sound>AS2D_TECH_RIFLING</Sound>
			<SoundMP>AS2D_TECH_MP_RIFLING</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/Agriculture.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_STEAM_POWER</Type>
			<Description>Selective Breeding</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_STEAM_POWER_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1600</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>13</iGridX>
			<iGridY>6</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_RIFLING</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Advances in animal breeding techniques led to the development of cattle that produced more dairy and meat, as well as horses that were better suited to fast-moving or cataphract-bearing warfare.</Quote>
			<Sound>AS2D_TECH_STEAMPOWER</Sound>
			<SoundMP>AS2D_TECH_MP_STEAMPOWER</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/selective_breeding.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_STEEL</Type>
			<Description>Forged Weaponry</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_STEEL_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>750</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>13</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>6</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_MASONRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Drop-forging and die-casting techniques made it possible to manufacture larger quantities of high-quality weapons. Larger armies could now be deployed with the latest weaponry on far shorter notice.</Quote>
			<Sound>AS2D_TECH_STEEL</Sound>
			<SoundMP>AS2D_TECH_MP_STEEL</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Steel.dds,Art/Interface/Buttons/TechTree_Atlas.dds,2,12</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ASSEMBLY_LINE</Type>
			<Description>Asian Stirrup</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_ASSEMBLY_LINE_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1200</iCost>
			<Era>ERA_ANCIENT</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>8</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>6</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_STEAM_POWER</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_MASONRY</PrereqTech>
			</AndPreReqs>
			<Quote>Advances in stirrup design that came out of Asia revolutionized mounted warfare, allowing warriors to fight from horseback in ways that had not been previously possible. </Quote>
			<Sound>AS2D_TECH_ASSEMBLINE</Sound>
			<SoundMP>AS2D_TECH_MP_ASSEMBLINE</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/asian_stirrup.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_RAILROAD</Type>
			<Description>Naval Engineering</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_RAILROAD_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>280</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>14</iGridX>
			<iGridY>14</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_COMBUSTION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Drafting and design skills specifically tailored to the needs of maritime vessels made it possible to create large, powerful warships like the pentaconter and decareme, which in turn revolutionized the the size and scope of naval warfare.</Quote>
			<Sound>AS2D_TECH_RAILROAD</Sound>
			<SoundMP>AS2D_TECH_MP_RAILROAD</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/naval_engineering.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ARTILLERY</Type>
			<Description>Skepticism</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_ARTILLERY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>600</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>15</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FLIGHT</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>The philisophical process known as skepticism provided scholars and scientists with an important new tool in their efforts to unravel the secrets of nature. Essentially, skepticism compels the scholar to begin his inquiry by doubting all assertions that are not supported by observable causes. It is considered to be one of the foundations of modern science.</Quote>
			<Sound>AS2D_TECH_ARTILLERY</Sound>
			<SoundMP>AS2D_TECH_MP_ARTILLERY</SoundMP>
			<Button>,Art/Interface/Buttons/TechTree/Philosophy.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_INDUSTRIALISM</Type>
			<Description>Orthodoxy</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_INDUSTRIALISM_STRATEGY</Strategy>
			<Advisor>ADVISOR_ECONOMY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1600</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>40</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>6</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>10</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_FASCISM</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Schism and reform movements are a common feature of large, organized religions, especially those with a centralized hierarchy. The counter movement by established clergy is to reaffirm standardized interpretations of canon, often resulting in the creation of an orthodox version of the religion. Orthodoxy thus functions as a return to the core values of the faith.</Quote>
			<Sound>AS2D_TECH_INDUSTRIALISM</Sound>
			<SoundMP>AS2D_TECH_MP_INDUSTRIALISM</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/orthodoxy.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_RADIO</Type>
			<Description>Plate Armor</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_RADIO_STRATEGY</Strategy>
			<Advisor>ADVISOR_CULTURE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1500</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>5</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_BIOLOGY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Plate armor constituted a significant improvement over chain mail and leather armor, serving as an effective protection against advances in blade weapon technology.</Quote>
			<Sound>AS2D_TECH_RADIO</Sound>
			<SoundMP>AS2D_TECH_MP_RADIO</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/plate_armor.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_REFRIGERATION</Type>
			<Description>Improved Commerce</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_REFRIGERATION_STRATEGY</Strategy>
			<Advisor>ADVISOR_GROWTH</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1000</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>10</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GROWTH</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ELECTRICITY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_BIOLOGY</PrereqTech>
			</AndPreReqs>
			<Quote>Government programs and services that monitor and facilitate commerce across the realm, as well as with foreign trade partners, boost commercial activities and increase the wealth of the empire.</Quote>
			<Sound>AS2D_TECH_REFRIGERATION</Sound>
			<SoundMP>AS2D_TECH_MP_REFRIGERATION</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/improved_commerce.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_COMPUTERS</Type>
			<Description>Trade Associations</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_COMPUTERS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>1600</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>10</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>9</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_REFRIGERATION</PrereqTech>
			</OrPreReqs>
			<AndPreReqs/>
			<Quote>Ongoing cooperation and standardized procedures among large trading operations could only be developed by formal associations that had standing officers and ratified mutually agreed-upon regulations.</Quote>
			<Sound>AS2D_TECH_COMPUTERS</Sound>
			<SoundMP>AS2D_TECH_MP_COMPUTERS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/trade_associations.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ROCKETRY</Type>
			<Description>Humanism</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_ROCKETRY_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>1250</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>10</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>16</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>4</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ARTILLERY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_RIFLING</PrereqTech>
			</AndPreReqs>
			<Quote>Humanism was the philosophical movement that placed valuation of the individual human being at the center of society's concerns. Humanist cultures found they had a new standard for assessing the performance of their governments: whether the needs of individual men and women were being adequately addressed.</Quote>
			<Sound>AS2D_TECH_ROCKETRY</Sound>
			<SoundMP>AS2D_TECH_MP_ROCKETRY</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/humanism.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_SATELLITES</Type>
			<Description>Theology</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_SATELLITES_STRATEGY</Strategy>
			<Advisor>ADVISOR_MILITARY</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>4800</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>4</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>17</iGridX>
			<iGridY>3</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>3</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>7</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_ROCKETRY</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_INDUSTRIALISM</PrereqTech>
			</AndPreReqs>
			<Quote>The organized, systematic study of religious beliefs led to many significant breakthroughs in the development of religious faith. New religions were formulated, and old religions were reformed, as the tools of theological scholarship were brought to bear.</Quote>
			<Sound>AS2D_TECH_SATELLITES</Sound>
			<SoundMP>AS2D_TECH_MP_SATELLITES</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/theology.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_ROBOTICS</Type>
			<Description>Universal Citizenship</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_ROBOTICS_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>10</iAITradeModifier>
			<iCost>2000</iCost>
			<Era>ERA_CLASSICAL</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>0</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>48</iAsset>
			<iPower>0</iPower>
			<bRepeat>0</bRepeat>
			<bTrade>1</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>18</iGridX>
			<iGridY>12</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>8</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>2</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_COMPUTERS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_PLASTICS</PrereqTech>
			</AndPreReqs>
			<Quote>As empires spread and prospered, even conquered races eventually clamored for full participation in the life of the realm. The concept of universal citizenship soon took root and became an important political innovation that rewarded the hard work of the law-abiding populace and solidified the fabric of society.</Quote>
			<Sound>AS2D_TECH_ROBOTICS</Sound>
			<SoundMP>AS2D_TECH_MP_ROBOTICS</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/universal_citizenship.dds</Button>
		</TechInfo>
		<TechInfo>
			<Type>TECH_FUTURE_TECH</Type>
			<Description>Multicultural Empire</Description>
			<Civilopedia/>
			<Help/>
			<Strategy>TXT_KEY_TECH_FUTURE_TECH_STRATEGY</Strategy>
			<Advisor>ADVISOR_SCIENCE</Advisor>
			<iAIWeight>0</iAIWeight>
			<iAITradeModifier>0</iAITradeModifier>
			<iCost>2500</iCost>
			<Era>ERA_FUTURE</Era>
			<FirstFreeUnitClass>NONE</FirstFreeUnitClass>
			<iFeatureProductionModifier>0</iFeatureProductionModifier>
			<iWorkerSpeedModifier>0</iWorkerSpeedModifier>
			<iTradeRoutes>0</iTradeRoutes>
			<iHealth>0</iHealth>
			<iHappiness>1</iHappiness>
			<iFirstFreeTechs>0</iFirstFreeTechs>
			<iAsset>64</iAsset>
			<iPower>0</iPower>
			<bRepeat>1</bRepeat>
			<bTrade>0</bTrade>
			<bDisable>0</bDisable>
			<bGoodyTech>0</bGoodyTech>
			<bExtraWaterSeeFrom>0</bExtraWaterSeeFrom>
			<bMapCentering>0</bMapCentering>
			<bMapVisible>0</bMapVisible>
			<bMapTrading>0</bMapTrading>
			<bTechTrading>0</bTechTrading>
			<bGoldTrading>0</bGoldTrading>
			<bOpenBordersTrading>0</bOpenBordersTrading>
			<bDefensivePactTrading>0</bDefensivePactTrading>
			<bPermanentAllianceTrading>0</bPermanentAllianceTrading>
			<bVassalTrading>0</bVassalTrading>
			<bBridgeBuilding>0</bBridgeBuilding>
			<bIrrigation>0</bIrrigation>
			<bIgnoreIrrigation>0</bIgnoreIrrigation>
			<bWaterWork>0</bWaterWork>
			<iGridX>19</iGridX>
			<iGridY>10</iGridY>
			<DomainExtraMoves/>
			<CommerceFlexible/>
			<TerrainTrades/>
			<Flavors>
				<Flavor>
					<FlavorType>FLAVOR_MILITARY</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_RELIGION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_PRODUCTION</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_GOLD</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_SCIENCE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
				<Flavor>
					<FlavorType>FLAVOR_CULTURE</FlavorType>
					<iFlavor>1</iFlavor>
				</Flavor>
			</Flavors>
			<OrPreReqs>
				<PrereqTech>TECH_GENETICS</PrereqTech>
			</OrPreReqs>
			<AndPreReqs>
				<PrereqTech>TECH_FISSION</PrereqTech>
			</AndPreReqs>
			<Quote>Political institutions that allowed diverse cultures to co-exist within the framework of an imperial government strengthened the legitimacy of the emperor, brought stability to the realm, and allowed conquered states to maintain their own identities even as they participated in shaping the future of the empire.</Quote>
			<Sound>AS2D_TECH_FUTURE</Sound>
			<SoundMP>AS2D_TECH_MP_FUTURE</SoundMP>
			<Button>Art/Interface/Buttons/TechTree/multicultural_empire.dds</Button>
		</TechInfo>
	</TechInfos>
</Civ4TechInfos>
