This is both a version of FreeDoom 0.7 (the most recent version of
FreeDoom compatible with dengine 1.8.6; note that newer versions of
FreeDoom are compatible with newer versions of dengine) modified to use
random maps and the random map generator used to make those random maps.
The file DOOM2.WAD is the modified FreeDoom 0.7 wadfile (for any engine
with Doom2 support; note that ancient versions of Doom may have Visplane
errors); ObHack.exe and the other files are the random map generator.

In addition to replacing FreeDoom's maps with random maps, I have:

* Changed the title screen to make it clear this is not an official
  version of FreeDoom
* Music updates:
  1. MAP03 (d_countd) copied to MAP13 (d_doom2)
  2. MAP09 (d_in_cit) copied to MAP21 (d_count2)
  3. MAP17 (d_stlks3) copied to MAP27 (d_romer2)
  4. MAP28 (d_tense)  copied to MAP08 (d_ddtblu)
* Updated the Zombieman and Shotgun Guy graphics to use the 
  FreeDoom 0.9 versions
* Updated one tree to use Sergeant_Mark_IV's SMITA0 contributed at
  http://www.doomworld.com/vb/freedoom/72566-my-smita0-sprite/

The DOOM2.WAD is a drop-in replacement for ID's DOOM2.WAD file, and
includes open-source versions of all the resources to play Doom using
an engine, such as dengine:

	http://dengine.net/

	http://sourceforge.net/projects/deng/files/Doomsday%20Engine/1.8.6/

The source code for ObHack.exe:

	http://samiam.org/slump/ObHack-src-006b-pl1.7z

How to make the maps:

Using the supplied CONFIG.cfg and the seed "2FreeDoom1" (without the
quotes), one can generate the same maps as supplied in the wadfile.

