1.0.0:  Level 1 of Doom2 wads now always has backpack and super shotgun

0.7:	ObHack-FreeDoom updated to use FreeDoom 0.7

0.7.1:	Updated title screen, zombieman, and shotgun guy graphics

0.7.2:	Updated SMITA0 (tree with foliage) to use Sergeant_Mark_IV's version

0.7.3:	Updated music

0.7.4:  Updated Imp (TROO*) and episode 2 city sky (RSKY2); reduced unique
        map count to nine to save compressed space.

0.7.5:  

* Waterfall texture in fountains fixed to use ObHack texture
* ObHack markers now use pictures I took of a fire last year
* Verified that the Imp is latest version of Raymoohawk's serpentide
* Update MAP12 music (D_THEDA2) to use scragadelic/reflection_scrag.mid
  (DM10 music in FreeDoom)

0.7.6 (2018-08-28):

* Update MAP12 music to use old 2009 D_THEDA2 soundtrack.

0.7.7 (2018-09-19):

* We now only have three random maps in the megawad, use three FreeDoom
  maps, and have Watermark.wad to make the Watermarks less obnoxious.

0.7.8 (2018-09-23):

* Map03 crashes in Deng 1.8.6 at UltraViolence difficulty.  This in mind,
  I have removed this map; also all maps except Map01, Map02, Map12, Map13,
  and Map14 are instant-exit dummy maps.

0.7.9 (2018-10-09):

* Made map30 a deathmatch map with monsters, as per the discussion at
  https://www.doomworld.com/forum/topic/90524-rework-in-freedm-maps/

