This is both a version of FreeDoom 0.7 (the most recent version of
FreeDoom compatible with dengine 1.8.6; note that newer versions of
FreeDoom are compatible with newer versions of dengine) modified to use
random maps and the random map generator used to make those random maps
(I also changed the music for MAP13 to use Jute's "dave3d01.mid" from
Freedoom 0.9).  The file DOOM2.WAD is the modified FreeDoom 0.7 wadfile
(for any engine with Doom2 support; note that ancient versions of Doom
may have Visplane errors); ObHack.exe and the other files are the random
map generator.

The DOOM2.WAD is a drop-in replacement for ID's DOOM2.WAD file, and
includes open-source versions of all the resources to play Doom using
an engine, such as dengine:

	http://dengine.net/

	http://sourceforge.net/projects/deng/files/Doomsday%20Engine/1.8.6/

The source code for ObHack.exe:

	http://samiam.org/slump/ObHack-src-006b-pl1.7z

How to make the maps:

Using the supplied CONFIG.cfg and the seed "2FreeDoom1" (without the
quotes), one can generate the same maps as supplied in the wadfile.

